Our story begins where all good stories do: in a bar. Specifically, we’re in the city of Vanesce, a farming city with a population of 5,000 – 6,000 people, located in Central Traum. We stand now in this tavern basement for a most fateful beginning.
Our heroes have been summoned by the mysterious yet charismatic Apolllos, a man chosen by forces powerful and unknown to be their harbinger. Five would-be adventurers have answered his call:
Heylan Dewitte – A skilled and noble warrior with a bone to pick with the Shet’zen and questions about his family. Inititally skeptical, he agrees to join Apollos if it may lead to more information about his proud heritage.
Wu-min – A fierce and powerful master of the martial arts who’s monastery was destroyed by the Shet’zen. She readily agrees to join, in the hope that it may lead to information about her missing brother and justice for her fellow monks.
Vraxim Vex – This stealthy and cunning halfling follows no one blindly, and is incredulous that any fool would embark on a quest to challenge the Shet’zen, the most powerful force on Earth. But he eventually agrees to come, if only out of morbid curiosity.
Hec’torin – A distant descendant of the celestial Garuda, this winged Aasimar doesn’t hesitate to swear loyalty to his “spirit guide” for what he calls his sacred hunt to slay The Great Serpent, the Shet’zen.
Hydan DeWhite – A bizzarre yet brilliant student of the alchemical arts, with a reasoning process only unerstood by himself, if that. Assuming it might be a trap, Hyden’s first response is to threaten to blow up the bar and everyone in it. Apollos eventually talks him down and convinces him there could be many exciting discoveries to come in our Journey.
There had been a witch in the bar we’d payed to guard us with a hex, but it seems, sadly, he should have focused more on guarding himself. For no sooner had the discussion of our joint venture been resolved, when we heard loud heavy footsteps pounding upstairs. Small and stealthy Vraxin went to scout what was happening, but before he returned, the Inn door was kicked in! In burst two hulking brutes and some horrid, scurrying gnomes. The customers screamed and ran as the gnomes surged forward to attack the witch. At this point, we intervened, and the team’s first combat ensued! We prevailed, but not in time to save the witch from being killed, and not without our own blood spilled, as our new leader fell in battle, partly from charging up to a hunter, and partly from Hyden’s bombs being less predictable than one might hope. Some strange items were recovered from the hunters after the battle. There were weapons that both wound and drain magical ability from their target, and a scrap of cloth that looked like it could have been from a burial shroud, bearing a symbol much like Hylan’s family crest. We took these, and carried our wounded leader back to Hyden’s shop and tended his wounds.
We had also heard rumors that Garizeth, a small town of 400 peoeple, located 35 miles northwest of our current location, had fallen victim to a Gathering two weeks prior. There was talk that we may want to go and investigate this. But our passage from this point forward remains to be seen.