The Metal Muses

Session 3 adventure log
You're toxin my patience.

Session 3 journal

Even as I write this, I can feel toxins, both supernatural and natural, trying to course through my veins. It has been a relatively short time since we started journeying deeper into this castle. Yet already we have encountered ethereal marauders, gnome alchemists, a defiling spiritual force, and a massive cloud of poison. Fortunately, I think we’re rid of the ethereal marauders, but I doubt we’ve seen the last of the gnomes or the poison.

I get ahead of myself. After resting and preparing new armor, we sent our scout ahead to brave the darkness. At first, things were fairly quiet. We discovered some ashes and the remains of some poor souls, but that was it. However, as we traveled deeper, the halfling narrowly avoided a trap and a group of ethereal marauders was upon us. Just as we brought ourselves to bear against them, they disappeared and a new set showed up. Truly, the fantastical is commonplace here. They continued their guerrilla warfare against us as we explored. We found some alchemical plants, and harvested them. We then continued past a defiled altar and found a shaft down into the depths of the castle. Hec’torin was confident he could safely explore, but Vrex was quite… insistent that we continue exploring. We did not fully explore, but what we did explore was cursed. I am certain of it.

We then continued down into the next area. Here we found gnomes working on their craft. But Heylan was having none of that. Throwing caution to the wind, he grabbed the first gnome he could get his hands on and tossed the poor sap into an alchemy kit. This created the poisonous cloud, and after ensuring that the gnomes in the room were taken care of, we beat a hasty retreat to the floor above. Now we sit here, some of us in better condition than others, but none of us unharmed.

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VV's journal, Session 2

The morning after our fight at the inn we determined that we should travel to a ruin that Apple O’s claimed to have seen in a vision. I though this a fine idea if for no other reason than to test his honesty and reliability. Heylan set out back to his farm with the foxy monk. Knowing him he wouldn’t get into anything… like her for example…
I’m not so sure about Apple O’s, he seems a bit too fond of himself to show much restraint around attractive females… fortunately masked guy, I really need to remember his name, made him stay at the shop and help him get ready to leave. Payback for being a dope the night before I think.

Hec’torin, that’s the bird-man, and I set out to see what we could see about town. Found more than we bargained for, seems like the “hunters” killed a bunch of orphaned children on their way to the inn… poor kids, not that they had much of a life to look forward to most likely, but the deserved better than being mangled by creepy gem-eyed beasts… we also found signs that they had torn up a general store… the gnomes smelled something magical from the look of things… Hec’torin is a solid tracker, he saw much more of what had gone on than I would likely have been able to on my own, and did it more quickly too…

Once we’d seen all there was to see we returned to the masked guy’s shop, and got ourselves ready to depart, at which point the whacko blows up his shop! I guess he was really sure he isn’t ever coming back.

We traveled for a goodish few days. I drove Heylan’s cart… it pays to have experience with carts and wagons… The others walked or rode in it as they felt inclined. After some days we came to a wasted and desolate place, where no green thing grew. We cut grass enough to feed the mules for a few days, and pressed on. Apple O’s insisted this was the way his visions lead him. We presently came to a ruined city sunken into the earth, and after continuing inward to what seemed to be the center of it, found a keep that projected above the new ground level. I scaled it easily, and found us a way down into what was left of the keep.

We encountered gnomes below, and I was very nearly slain… if not for the valor of Hec’torin, Wu-Min and Heylan I would not now be writing this. I am told that Apple O’s fled in terror when the gnomes came near him… perhaps I judge too harshly, he may have a particular fear of them because of being a practitioner of magic. On the other hand, that might be giving him over much credit for caution…
In any case, the gnomes have been for now driven off, though for how long none can say.

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Apollos' Journal, session 2
A Life subterranean

We’re here! Ah, but I get ahead of myself.

When I awoke, we were in the alchemist’s home. He was quite upset, but I’m that he was simply hiding his embarrassment at blowing me up. Some party members gained information on what else happened last night, and I’m more certain than ever that we must visit the site of the recent gathering. Not yet, though. We are not yet ready for what that could bring.

Instead we traveled northeast to the Trail of Woes. Oddly enough, for all the complaints and cowardice that some members of the group displayed, they had no problems following me into the middle of the wilderness to find something entirely unknown. They choose the oddest times to trust me. Still, their faith was well-placed. After nearly a fortnight of marching, we came across the site of an ancient battle. The ground had been cursed with an ancient magic, and the ruins of an ancient stronghold was one of the victims.

We found the castle, reinforced with magic, and we were able to make our way down into its subterranean depths. As we passed the wonders of ancient cultures, I was saddened that we couldn’t stay and learn from them. But we are not alone here, and we do not have the luxury to simply stop and study.

As we reached the bottom of the spire and went out, we encountered gnomes. Vrex was the first to strike and the first to go down. Truly, I do not understand that halfling. In one fight, he does not strike until it is too late. In the next, he is the first to the battle line. The alchemist used his bombs much more efficiently this time. It was not perfect, but it was much more effective. The enemy had an alchemist of their own, so I decided to appropriate him to serve our ends. It’s ironic that the same madness which makes them unwilling to reason with me also makes them vulnerable to my commands. Perhaps that is the secret to dealing with gnomes…

Heylan went down a short time after the halfling. He made good use of my blessing before he fell, but his downfall opened up the path to what the gnomes truly wanted: me. A few of the gnomes chased me a short way, and I had to focus my attention on them. I’m not sure if I would have lived if Wu-Min hadn’t shown up. I must find some way to thank her. The rest of the gnomes ran off. I worry that they will alert their comrades, and we will find more waiting for us. After all, we may be in the home of the gnomes…

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Adventurer's Log: Session 2

turtles…turtles…turtles…turtles…

Following our run-in with the Hunters, we thought it best to leave town as fast as possible. Hasty preparations were made to ensure the services we provided for the town were continued for some time during our absence. We decided to head toward the vision of ruins that Apollos had during his time he was between life and death.

Our journey soon brought us to the Trail of Woes, a desolate landscape devoid of all life and vegetation. Hydan believed this land to have been scourged by necromancy and I have no reason to doubt that. Ten days into our journey, strange land formation began appearing. Upon further investigation, it’s believed we found the city from the vision. Only, it has disappeared into the soft marshy soil. After searching for the center of the city in the hopes of finding a castle, or at least the tallest building, we chanced upon a breakthrough.

An opening was discovered into the hidden undercity and we soon found ourselves in what appeared to be an observation deck. Murals on the wall depicted wizards and a time before the Shet’zen’s ascension when arcane magic flowed through these halls. As we descended into the bowels of this building, we found we were not alone.

Suddenly, gnomes swarmed from the darkness. We were surrounded on all sides. Vrax managed to take down two, but was soon overcome and I didn’t see what became of him. Bombs and acid began flying through the sky and utter chaos broke out. I remember felling one, two, three, four. After that, I don’t remember much. Glimpses of the gnomes fleeing while Hec’torn and Wu-min finished off those who remained failed to belie the true nature of what occurred that evening. Between waves of unconsciousness, I saw our guide, our wise owl, our false prophet fleeing from the destruction he brought upon us. Were we fools to trust him?

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Adventurer's Log, session 1
Heroes United! (more or less)

Our story begins where all good stories do: in a bar. Specifically, we’re in the city of Vanesce, a farming city with a population of 5,000 – 6,000 people, located in Central Traum. We stand now in this tavern basement for a most fateful beginning.

Our heroes have been summoned by the mysterious yet charismatic Apolllos, a man chosen by forces powerful and unknown to be their harbinger. Five would-be adventurers have answered his call:


Heylan Dewitte – A skilled and noble warrior with a bone to pick with the Shet’zen and questions about his family. Inititally skeptical, he agrees to join Apollos if it may lead to more information about his proud heritage.


Wu-min – A fierce and powerful master of the martial arts who’s monastery was destroyed by the Shet’zen. She readily agrees to join, in the hope that it may lead to information about her missing brother and justice for her fellow monks.


Vraxim Vex – This stealthy and cunning halfling follows no one blindly, and is incredulous that any fool would embark on a quest to challenge the Shet’zen, the most powerful force on Earth. But he eventually agrees to come, if only out of morbid curiosity.


Hec’torin – A distant descendant of the celestial Garuda, this winged Aasimar doesn’t hesitate to swear loyalty to his “spirit guide” for what he calls his sacred hunt to slay The Great Serpent, the Shet’zen.


Hydan DeWhite – A bizzarre yet brilliant student of the alchemical arts, with a reasoning process only unerstood by himself, if that. Assuming it might be a trap, Hyden’s first response is to threaten to blow up the bar and everyone in it. Apollos eventually talks him down and convinces him there could be many exciting discoveries to come in our Journey.


There had been a witch in the bar we’d payed to guard us with a hex, but it seems, sadly, he should have focused more on guarding himself. For no sooner had the discussion of our joint venture been resolved, when we heard loud heavy footsteps pounding upstairs. Small and stealthy Vraxin went to scout what was happening, but before he returned, the Inn door was kicked in! In burst two hulking brutes and some horrid, scurrying gnomes. The customers screamed and ran as the gnomes surged forward to attack the witch. At this point, we intervened, and the team’s first combat ensued! We prevailed, but not in time to save the witch from being killed, and not without our own blood spilled, as our new leader fell in battle, partly from charging up to a hunter, and partly from Hyden’s bombs being less predictable than one might hope. Some strange items were recovered from the hunters after the battle. There were weapons that both wound and drain magical ability from their target, and a scrap of cloth that looked like it could have been from a burial shroud, bearing a symbol much like Hylan’s family crest. We took these, and carried our wounded leader back to Hyden’s shop and tended his wounds.



We had also heard rumors that Garizeth, a small town of 400 peoeple, located 35 miles northwest of our current location, had fallen victim to a Gathering two weeks prior. There was talk that we may want to go and investigate this. But our passage from this point forward remains to be seen.

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VV's journal, Session 1

Encountered a strange group of individuals. We were brought to gather by a rude pushy human in robes, who went on about some sort of grand schemes. He seemed to know, or think he knew, things about Heylan’s ancestral history. What was the fellow’s name… Apple O’s! that was it… no not quite, but it sounded like that. He seems a good enough sort, but irritating and jumpy. Heylan said Apple O’s wanted to rush upstairs as soon as I had gone to reconnoiter. He also got blown up by the masked guy later on by rushing into places he oughtn’t have…

There was an avian-man, had great big wings coming right out of his shoulders, and an absurd amount of arrows. He seemed a solid guy, handy in tight spot like Heylan is… maybe we should be friends… he said he makes arrows too, we should defiantly be friends.

The masked guy seemed weird at first, but he appears to have his head on straight when it comes right down to it. Had some bottles of exploding stuff that worked out rather well when those large things, I think someone called them “hunters” came around. Blew up Apple O’s too… which was funny, but only afterwards once he was ok, he was mad about it though, didn’t seem to see why running into battle barely armored waving a fancy stick was a low percentage move either…

The woman, I guess she’s a monk, might be nice to look at, but she has about as much personality as a tree stump.

All in all this motley group did ok when the cards were down. I feathered those gnomes good, too bad about the hedge-wizard though, wasn’t quite fast enough. Might have been, if not for the big-bads, I guess they were called hunters, sounds like they go after magic. Anyone who uses it around the group had better be more careful so they don’t end up like him…

As I’m writing this we’ve holed up for the night at the masked guy’s place, though he’s lost the mask now, guess he figured it wasn’t worth the effort or something…

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Loot Report

Here’s the list of the collective loot from the first session:

4 gp and 9 sp. (Beginnings of a cart fund?)

4 sapphire gems, about 2" across each, of a somewhat odd cut. (These might be more useful if cut down into more smaller gems that could be sold, unknown.)

2 mage-hunter “mana-vacuums” for lack of a better word. (The magic absorbing magical devices the hunters were carrying.)

1 book of ritual magic. (This would become useful if anyone took the feat to use ritual magic.)

1 scrap of parchment printed with portion of a coat of arms similar to that of Haylin’s (sp?) supposed ancestors. (Apparently it comes from a burial shroud of some kind.)

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